Game Dev Journeys: How folks on our team got started in the games industry
We asked our studio what were some of the most common myths they’ve heard about working in the industry.
We asked our studio what were some of the most common myths they’ve heard about working in the industry.
We asked our studio what were some of the most common myths they’ve heard about working in the industry.
Our team shares their advice to help answer a common game development question: “How do I balance difficulty and fun in my games?”
We asked our team to share their predictions and top titles for the DICE Awards.
Dead Space Creative Directors, Bret Robbins (2008) and Roman Campos-Oriola (2023), discuss the Remake in this bonus episode of Rise Above.
GamesIndustry.biz: It’s also not some niche publisher of indie art-house games anymore. During The Game Awards last year, EA Originals revealed Immortals of Aveum.
Join Ascendant’s’ CEO and Game Director, Bret Robbins, as he relives his experience creating the original Dead Space while playing the remake.
PC Gamer: You don’t see first-person wizard games every day, and definitely never one with a significant budget, so that alone has earned my interest.
Join Tess as she shines a light on the talented people behind Immortals of Aveum™
Today marks the launch of our pilot episode of “Rise Above.” While this series talks to industry experts with storied careers, our podcast journey is just getting started.
Today we’re launching our YouTube channel, a place where we give you a candid, inside look at our team.
At Ascendant, we recently celebrated our fourth anniversary as a studio and have big things we’re looking forward to in our fifth year.