Studio News.

Uncover Games Industry Insights in Rise Above, Season 1 – a Podcast by Ascendant Studios

Uncover Games Industry Insights in Rise Above, Season 1 – a Podcast by Ascendant Studios

Join us as we speak with industry-leading developers behind beloved franchises like Bioshock, Star Wars, Grim Fandango, and Spider-man, where you’ll hear about their path to success and the challenges along the way.

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A message from Bret and our team

A message from Bret and our team

Please take a moment to read a message from Bret and our team.

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Everything You Need to Know About Immortals of Aveum Gameplay

Everything You Need to Know About Immortals of Aveum Gameplay

We’ve got everything you need to know about Immortals of Aveum™: the ins and outs of first-person magical combat, how gear enhances your abilities, customizing your talent tree to fit your playstyle, and much more. 

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Interview: Immortals of Aveum creator Bret Robbins delves into game’s unlikely creation
Dexerto.com

Interview: Immortals of Aveum creator Bret Robbins delves into game’s unlikely creation

In an industry with ballooning budgets and sky-high expectations, bold new ideas rarely come to the table, at least not at the highest level of AAA game development. So how did Bret Robbins pull it off with his newly formed team?

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Immortals of Aveum Hands-On Preview: More Than Call of Duty with Dragons
GameRant

Immortals of Aveum Hands-On Preview: More Than Call of Duty with Dragons

After three or so hours with Immortals of Aveum, it’s clear that EA and Ascendant Studios have something truly special on their hands.

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Immortals of Aveum is like Call of Duty in a fantasy game | hands-on preview
GamesBeat

Immortals of Aveum is like Call of Duty in a fantasy game | hands-on preview

Yes, that’s right. It’s like Call of Duty, where you shoot a variety of magic weapons that make you feel like you’re playing an FPS set in a fantasy world.

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Immortals of Aveum: The Final Preview
IGN - Immortals of Aveum: The Final Preview

Immortals of Aveum: The Final Preview

Fast-paced, magic-fueled combat plus Unreal Engine 5 might make this a must-see FPS this Summer.

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Making a single-player magic shooter in a multiplayer military world
gamesindustry.biz - making a single player magic shooter in a military world

Making a single-player magic shooter in a multiplayer military world

Ascendant’s Bret Robbins says he “didn’t really have a choice” but to make Immortals of Aveum after leaving Call of Duty development

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