Immortals of Aveum is Upgrading to Unreal Engine 5.2!
Today at Unreal Fest, our Associate Art Director, Julia Lichtblau, announced plans to update Immortals of Aveum to UE 5.2.
Today at Unreal Fest, our Associate Art Director, Julia Lichtblau, announced plans to update Immortals of Aveum to UE 5.2.
We’re listening to your feedback on Immortals of Aveum and are continuously working to bring as many improvements to your gaming experience as possible.
The PC patch 1.0.5.0 arrives today, September 29, with the launch of FSR 3 in Immortals of Aveum on PC!
We’ve got an update for PlayStation 5, Xbox Series X|S, and PC headed your way. We’ve been listening to your feedback and we’re working to get everything we can into patches over the coming months.
We continue to work to make Immortals of Aveum™ the best game it can be and we appreciate everyone who has taken the time to play, share their feedback, and send in bug reports.
We wanted to thank you all for the support, feedback and bug reports. Our second patch update brings a lot of key fixes, so please be sure to read over the release notes.
Thank you for playing Immortals of Aveum™ this first week. We appreciate all of your feedback and have rolled out our first post-launch update.
We’re practically exploding with untamed excitement for players to finally experience Immortals of Aveum™.
We’re taking a moment to dive into the Performance Budget Tool and what it means for PC players.
Hello Battlemages! I am thrilled to announce that Immortals of Aveum™ has gone gold! That…
Join this musical journey through Aveum and learn about the inspiration behind the captivating score.
After three or so hours with Immortals of Aveum, it’s clear that EA and Ascendant Studios have something truly special on their hands.