Studio News.

Making a single-player magic shooter in a multiplayer military world
gamesindustry.biz - making a single player magic shooter in a military world

Making a single-player magic shooter in a multiplayer military world

Ascendant’s Bret Robbins says he “didn’t really have a choice” but to make Immortals of Aveum after leaving Call of Duty development

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Welcome to Aveum

Welcome to Aveum

Welcome, Magnus. It’s time for you to begin your path to join the Immortals, champion protectors of Aveum.

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Debunking Myths About Working in Gaming: How the Staff “Game Idea Thinker Upper” Gets to Play Games All Day

Debunking Myths About Working in Gaming: How the Staff “Game Idea Thinker Upper” Gets to Play Games All Day

We asked our studio what were some of the most common myths they’ve heard about working in the industry.

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Balancing fun and difficulty in games

Balancing fun and difficulty in games

Our team shares their advice to help answer a common game development question: “How do I balance difficulty and fun in my games?”

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Listen in to a Candid Conversation Between the Creative Directors of the 2008 Dead Space and the 2023 Remake!

Listen in to a Candid Conversation Between the Creative Directors of the 2008 Dead Space and the 2023 Remake!

Dead Space Creative Directors, Bret Robbins (2008) and Roman Campos-Oriola (2023), discuss the Remake in this bonus episode of Rise Above.

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